#include "Objects.h"
/*======|Instantiation|=========*/
BaseActivator::BaseActivator()
	: BaseObject()
	, isActivated(false)
{}
BaseActivator::BaseActivator(float x, float y, float z, bool isactive, int Type)
	:BaseObject(x,y,0,0,isactive,Type)
	,isActivated(isactive)
{}
/*======|Update|================*/
void BaseActivator::ChangeState()
{

}
/*======|Deconstruct|===========*/
BaseActivator::~BaseActivator()
{

}


